We are happy to welcome multiple internationally recognized experts from various research fields as keynote speakers at the Dresden International Summer School on Human Technology Cooperation:
Corporate Technology – User Interface Design, Siemens AG
Axel Platz is Principal for User Experience Design in the Siemens AG corporate research division in Munich. After studying communication design and art history, he worked for 10 years in Siemens’ central design department before moving over to research. His design work has received distinctions including the iF Award.
His main research interests are firstly the relationship between humans and technology, particularly the interplay between humans and technology when humans work with technical artifacts, and secondly visual studies.
March 05, 16:00, APB/1004
When it comes to designing future work environments, it is not right to understand design either as the construction of artifacts or as the shaping of artifacts to fit people. In fact, what design should do is to mold the relationship between human users and their artifacts, to shape how people relate to the world through artifacts. At the heart of this is interaction and experience.
Design must not only ask “how” but “why”: Can this technology create meaning in my world, that is, why should I engage with it?
An experience-oriented approach of this sort means basing conception and design not on the technical artifact and its functionality, but on the activities in which a product or system is put to work; understanding and conceiving these activities in such a way that they can be experienced by the user as meaningful; and then devising the technology involved to achieve that end.
Prof. Patrick Baudisch
Human Computer Interaction Lab, Hasso Plattner Institute, Potsdam University
Patrick Baudisch is a professor in Computer Science at Hasso Plattner Institute at Potsdam University. Building on his past research work on natural user interfaces, miniature mobile devices, interactive floors and rooms, his recent work focuses on interactive fabrication and large-scale haptics. Previously, he worked as a research scientist in the Adaptive Systems and Interaction Research Group at Microsoft Research and at Xerox PARC. He holds a PhD in Computer Science from Darmstadt University of Technology, Germany. He was inducted into the CHI Academy in 2013 and has been an ACM distinguished scientist since 2014.
March 06, 11:30, APB/1004
Fabrication tools, such as 3D printers, laser cutters, and milling machines have been used widely in industry for the past 30 years. Over the course of the past few years, however, some of the original patents expired and as a result, these technologies have started to hit a new user base—the makers. Today, we are about to witness another transition as the first fabrication devices are expected to come to market later this year that are targeted at an even less techsavvy audience—consumers.
This spreading of technology from industry to enthusiasts to consumers suggests that fabrication could be steering for a future in which hundreds of millions of users with no technical background have access to this class of technology. The key question is: how much impact will this evolution really create—and based on what exact promise?
In this keynote, Patrick Baudisch will argue that 3D printing and personal fabrication in general are about to bring massive, disruptive change to interactive computing, as well as to computing as a whole. He discusses the six challenges that need to be addressed for this change to take place, and explain why he think researchers in HCI will play a key role in it.
Prof. Stephen Brewster
Multimodal Interaction Group, University of Glasgow
Stephen Brewster is a Professor of Human-Computer Interaction in the School of Computing Science at the University of Glasgow, UK. He runs the internationally leading Multimodal Interaction Group. His research focuses on multimodal HCI, or using multiple sensory modalities and control mechanisms (particularly hearing, touch and gesture) to create a rich, natural interaction between human and computer. His work has a strong experimental focus, applying perceptual research to practical situations. A long term theme has been haptics, starting with force-feedback and more recently tactile displays. He has authored over 350 papers and is a member of the CHI Academy.
March 09, 17:00, APB/E023
Mobile user interfaces are heavily based on small screens and keyboards. These can be hard to operate when on the move which limits the applications and services we can use. This talk will look at the possibility of moving away from these kinds of interactions to ones more suited to mobile devices and their dynamic contexts of use where users need to be able to look where they are going, carry shopping bags and hold on to children at the same time as using their phones. Multimodal (gestural, audio and haptic) interactions provide us new ways to use our devices that can be eyes and hands free, and allow users to interact in a ‘head up’ way. These new interactions will facilitate new services, applications and devices that fit better into our daily lives and allow us to do a whole host of new things. I will discuss some of the work we are doing on input using gestures done with fingers, wrist and head, along with work on output using 3D sound and haptic displays in applications such as for mobile devices such as text entry and navigation. I will also discuss some of the issues of social acceptability of these new interfaces; we have to be careful that the new ways we want people to use devices are socially appropriate and don’t make us feel embarrassed or awkward.
Additionally to the keynote speakers, multiple lecturers from the Technische Universität Dresden will give various kick-off talks to further inspire our participants:
Prof. Raimund Dachselt
Interactive Media Lab, Technische Universität Dresden
Raimund Dachselt is head of the Chair of Multimedia-Technology at the Technische Universität Dresden. After his graduation in computer science in Dresden and Glasgow, he received his doctor’s degree at Technische Universität Dresden. At the Otto von Guericke University, Raimund Dachselt was appointed as assistant professor (Juniorprofessor) in 2007 and as associate professor for User Interface & Software Engineering in 2011. Since 2012, he is appointed full professor at the Faculty of Computer Science, Technische Universität Dresden and leads the Interactive Media Lab Dresden, i.e., the Professorship of Multimedia Technology.
Whereas computers have been used as single workstations in desktop environments with mouse and keyboard by single persons for decades, the variety and mobility of computing devices nowadays calls for new ways of interacting with it. Natural User Interfaces or Reality-Based-Interaction are two terms to describe the multitude of approaches being researched and already available, which allow a more body-related, intuitive, sensory-rich, and often gesture-based input to computers. In particular for working with cyber-physical systems of the future, new ways of fluently integrating interaction paradigms into everyday workflows without disturbing the primary task at hand have to be devised. The kick-off talk will outline and discuss several novel and powerful research approaches including multimodal interaction using multi-touch and pen input, gaze-supported control, body-centered interaction, spatially-aware mobile and tangible devices, and the combination of several techniques for effectively working in multi-display-environments in a natural way.
Prof. Rainer Groh
Mediadesign, Technische Universität Dresden
Rainer Groh graduated from Technische Universität Ilmenau with a degree in scientific instrumentation and from the University of Art and Design Halle with a degree in industrial design. He received his doctor’s degree at TU Ilmenau and is currently professor for media design at Technische Universität Dresden. The group of Rainer Groh in Dresden has 10 years of experience in teaching and researching interaction design. Research efforts are concentrated on extending the repertoire of methodical tools and rules of design by taking multi-sensory interaction channels into account.
Talk: Return of the body
For a long time, the WIMP paradigm dominated the forms of interaction with technical systems. This paradigm requires only one eye and one finger on the mouse from the user. The gaming industry currently introduces interactive technologies, which allow tracking of physical behavior in real-time and immersive, stereoscopic, and multi-perspective visualizations. Which new paradigm is suitable for this development? What are the elements that form this new paradigm and which physical interaction potentials have to be rediscovered? The presentation will try to answer these questions methodically.
Prof. Leon Urbas
Process Control Systems Engineering, Technische Universität Dresden
Leon Urbas (Namur, GMA, processNet, DKE, IEEE) directs the Chair of Process Control Systems Engineering and is head of the Process Systems Engineering Group at the Technische Universität Dresden. His research interests include formal information models in modular process design and automation, their application in model driven methods for engineering and operation support systems and integrated workflows. These technology oriented topics are supported by research in human-centred automation, in particular process visualisation in control rooms and the shop floor, usability engineering in cyber-physical systems and human performance modelling. Prof. Urbas is member of the Namur Task Force AK 1.12 Automation of Modular Plants, spokesman of the GMA working group FA 5.16 Middleware in Industrial Automation, member of the board of the processNet working group Process- and Apparatus Technology and Editor-in-Chief of the renowned scientific journal atp edition Automatisierungstechnische Praxis.
Jun.-Prof. Jens Krzywinski
Industrial Design, Technische Universität Dresden
Jens Krzywinski studied Industrial Design Engineering at the Technische Universität Dresden and at the Burg Giebichenstein University of Art and Design (1997-2004). Working as research assistant at the Institute of Machine Elements and Machine Design at the TU Dresden (2005–2012) he was responsible for different design courses in and outside university as well as research projects from regional industry to European institutions. He completed his PhD thesis on concept generation in transportation and industrial design in 2011. He was appointed as Junior Professor of Industrial Design Engineering at the Faculty of Mechanical Science and Engineering, Technische Universität Dresden, in 2012.
Talk: Rapid Hybrid Prototypes
Prototyping has been a crucial part of the design process for a long time. The increasing use of digital tools led to a loss of skills for building prototypes in the course of designing. In the meantime, machine-based rapid prototyping is partly filling this gap by easily providing tangible artefacts. On the other hand, the hype about design thinking promotes an understanding of rough prototyping right at the beginning of design processes. In the course of the design process, paper prototypes or tangible cognitive walk-throughs provide a grasp of design proposals along the design journey. The talk will present ideas on how to apply different types of prototypes across a fluid process of rapid hybrid prototyping, illustrated by recent projects of the Dresden Design Hub.
Prof. Martin Schmauder
Labour Sciences, Technische Universität Dresden
Martin Schmauder graduated in mechanical engineering at the University of Stuttgart. After his work as a research assistant at Fraunhofer Institute for Industrial Engineering (IAO) and the Institute for Human Factors and Technology Management at the University of Stuttgart he received his doctorade in 1996. 2000 he became head of chair of Labour Sciences at Technische Universität Dresden and since 2005 he also is the director of Center for Production Technology and Organisation (CIMTT). Martin Schmauder is vice president of the Board of the German Society of Ergonomics (GfA), member of the German Association of Engineers and the Committee on Work of the Ministry of Labour and Social Affairs. His current researches include work organization, ergonomics, occupational health and human resource management.
Prof. Ercan Altinsoy
Acoustic and Haptic Engineering, Technische Universität Dresden
Ercan Altinsoy has always been passionate about sound, music and haptics. He studied mechanical engineering at the Technical University of Istanbul and became a research and teaching assistant at the chair of mechanical vibrations and acoustics. He received his Ph.D. in electrical engineering from Ruhr University Bochum. He was keen to expand his knowledge on psychoacoustics, sound design and multimodal interaction and to develop new ideas, during his doctoral study. After his Ph.D., Ercan Altinsoy worked at the industry as consultant for acoustics and haptics. In 2006, he started Lecturing at the Dresden University of Technology. He holds the chair of acoustic and haptic engineering. He is Lothar-Cremer medalist of the Acoustical Society of Germany, DEGA. His research interests include product sound and vibration design, vehicle acoustics, multimodal interaction design, auditory and haptic interfaces for virtual environments, tactile psychophysics and psychoacoustics.