Quantity: 0V/0S/8P SWS
Language: English

Description

In this course, the students will work on a complex research-related project, which requires competences from several areas of visual computing (CMS-VC-TEA) or life sciences (CMS-CLS-TEA). The project requires literature research and the use of scientific information sources. The students solve in a group (2-4 persons, depending on the topic and amount of registrations) a complex, typically interdisciplinary task where both 1) professional competence is deepened and 2) extensive methodological and social skills in project management and teamwork are trained.

Enrolment

Enrolment is open until April 17th, 2025 in OPAL.

In order to participate, a task agreement (found in OPAL) must be delivered to the exam office.

A registration in Selma (to the course, then to the examination) is also necessary.

Topic: Gaming with AI

This semester, the project entails the creation of a video-game which must then be played by an artificial intelligence (AI) agent. The game can be inspired by existing ones, but should meet a level of complexity and own ideas. The agent must “learn” how to play the game (using e.g., evolutionary algorithms, neural networks, etc.).

The expected deliverables are:

  • A report on the analysis for game’s input space, goals, and chosen AI, which adequately justifies the match between game and agent.
  • An implementation of the game and AI agent that plays the game (and is ideally good at it).
  • A demonstration of the agent (e.g., by comparing it to human players).

Proposed Schedule

Date Location Description
April 7th, 10:00 BigBlueButton Introductory Meeting
April 17th, 23:59 OPAL Deadline for Enrolment
from April 21st Start of the project work
June 2nd Online Meeting Interim presentations
July 14th 2042 Final project presentations
July 18th via email Deadline for submission of project report and code